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28. Games User Research (feat. Steve Bromley, author and games user researcher)

NN/g UX Podcast

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How to Define What Is Fun Within the Context of a Game

In a creative medium like art or gaming, it can be hard to define discovery goals. Game developers don't have a strong understanding of what emotional response they're trying to create. A lot of it is just found through looking at player reactions and then saying, OK, cool, I like that thing.

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