
Project Spotlight: OpenRarity
Vaulted by PROOF
How Do We Calculate Probabilities?
A lot of the things i cod feel lok at moon birds, for example. Numeric traits become something a bit more interesting and different. I'd imagine there's just a handful of projects that this isn't even applicable to. And then there's weird stuff like certain magic robes have an order of magnitude better effect in certain games. Itin attribute base rarity makes no sense.
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