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#256: The Wolves

So Very Wrong About Games

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Tribes of the Wind

Walker: I just find it overly tense if that's at all possible. To strengthen a faction, you must play a token that gives you strength in that faction. That gives you ownership of that faction. You're sacrificing your own strength for the sake of the board presence. So there's this constant juggling act between your strength and the faction and their overall strength. It's the presentation of uncertain information is masterful. And really, I'm taken aback by how well designed turncoats is. But I've now played it three or four times though.

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