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Justin Waldron: The Past, Present, and Future of Game Companies - [Web3 Breakdowns, EP. 18]

Making Markets

00:00

The Magic of Games

I think my bias was that game manufacturers were trying to create vindictive behaviors and that the games didn't anything. What i saw in some of the games we built at zinga, like a farm vill or something like this, was we had people who otherwise weren't spending a lot of their time being creative. By playing this game and making all these decisions by piece, they're able to make something they're super proud of at the end of it. And so i've been really excited about giving people new ways to play.

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