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How a Games Industry Pro Leads Product at Peloton Interactive

Deconstructor of Fun

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The Evolution of Gamified Fitness at Et Core

gamified fitness became a part of the overall palaton platform. A lot of these things are inspired by similar features that were seen in kono, the gaming universe at the time they were being developed years ago. We did some research a few years ago that seemed to suggest that there would be interest from our members in taking that step further. I agree that the gamof fication is what makes it more engaging, or more addictive. Easier to stick with than when i've signed up for fitness classes. So we're still in that kind of prototyping phase, thinking about what we could do next as well.

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