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Episode 52: Graphics and Tile Design part 2

Roguelike Radio

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The Evolution of Roguelike Graphics

This chapter explores the challenges and complexities of using Flash in graphic design, particularly in roguelike games, and the shift towards pixel art. It discusses the integration of 3D graphics and the evolution of visual styles, emphasizing the balance between gameplay mechanics and innovative design. The speakers reflect on historical developments in the genre while encouraging collaboration and creativity among developers and fans.

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