
11 – Galloway – Gaming
Game Studies Study Buddies
00:00
Psychomantis
This is an example of this non-digetic space being interacted with via die-getic elements. The narrative follows faithfully enough to explain breaking the die-getic. And after the short diversion, the players safely return to normal gameplay. This is all wrapped up in a big reading of Derrida, which is interesting, but probably would need its own episode to really talk about.
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