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Designer Notes 63: Josh Sawyer - Part 2

Designer Notes

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Is There a Conflict Between Attributes and Class Systems?

attributes are in conflict with class systems, he says. He was trying to avoid 'bad builds ones wery' where a fighter is good at fighting and bad at talking - but mechanically just awful. Attributes need to be of equal value to every class if they're going to have any impact on the game. There's more theoretic ways to builliate a fighter than one way to make him or her an A-level player. But for me that doesn't mean there aren't better fighters out there.

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