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How to Automate a Game's Auto-Balance
I have thought about systems actually that I think would be amazing in for a games designer if you could have a system that takes your game, plays it tens of millions of times and then self balances the rules better. So it's a bit of like a giving a base set and then allowing Monte Carlo tree search or something like that to sort of explore it. And maybe if it satisfies some of those other things you mentioned in terms of quickness to learn so on, and you could see a long journey to master for even an AI system,. Then you could say that this is a promising game. But it would be nice to do almost like alpha code so programming rules, so generating rules that