2min chapter

The AIAS Game Maker's Notebook cover image

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Art Direction

The AIAS Game Maker's Notebook

CHAPTER

How to Curate the Visual Pacing in a Game?

"You don't want everything to be awesome. You kind of want it to pasan build up to where you want the players to see, and then try to focus the players on the narratives," he said. "We have an entire graphic team that, like, work on the logos, the marketing, the advertising, the purpose of their business."

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