
245: Prologues, Prequels & Flashbacks
Dungeon Master’s Block
00:00
Exploring Prologues and Session Zero in Tabletop Role-playing Games
The speakers delve into the differences between prologues and session zero in tabletop role-playing games. They discuss how prologues provide context for the main story and focus on different characters, while session zero is a preparation phase for players and the DM to discuss and create characters. They also explore the concepts of prequels and flashbacks, and express excitement about starting an adventure by role-playing the villain with players contributing to their personality and quirks.
Play episode from 03:02
Transcript


