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Designer Notes 41: David Sirlin - Part 1

Designer Notes

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Balancing Depth and Accessibility in Game Design

This chapter examines the intricacies of game development prioritization, particularly in the context of fighting games. It discusses the challenges of execution barriers and the impact of option selects on gameplay depth, emphasizing the need for both strategic complexity and accessibility. The conversation highlights different developer philosophies on maintaining competitive integrity while ensuring player enjoyment and accessibility.

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