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Three Moves Ahead 584: Company of Heroes 3

Three Moves Ahead

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The Italian Campaign in Slayer

There are things that kind of feel very alpha in the UI UX. There's this like low res icons that, you know, when you unlock skills and things like that. And some of the just menu box interface stuff feels janky and weird. It looks bad. But on the more on the concept level. You're stringing together a bunch of real time battles where everybody kind of starts with the same beginning conditions rather than moving stacks of actual of units that are tracked around. Once you get the hang of the skirmish battles it's not hard to beat the AI on normal. The Germans don't try to take any of that territory back. So there's no way to, for

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