
#19 Structure VS Content
Fun Problems
The Balance of Structure and Content in Game Design
This chapter examines the interplay between structure and content in board games, utilizing examples like Terraforming Mars and Rez Arcana to illustrate their complexities. It highlights how both high structure and rich content can coexist, challenging traditional perceptions of game design. The discussion also emphasizes the significance of keywords and gameplay mechanics, informing designers on the nuances of creating engaging gaming experiences.
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