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#271: Expeditions

So Very Wrong About Games

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The Tension Between What to Do With Your Quests

If you start putting in interesting and powerful cards, there is a chance that they'll always come out for one person or it'll unbalance the game. There's this tension between how long do I want to keep this card cycling in and out of my effect? In one game, I had a quest that allowed me to recycle other cards. It gives me considerable tempo advantages. Not all cards are going to be that interesting in terms of trade offs.

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