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73. Mobilize Your Mission: What Gamification Can Teach Us About Engagement, Retention, & Building Community with Mariam Nusrat

What the Fundraising

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Video Games Are a Crystal Ball, Right?

The average gamer, here's the kicker, is a 36 year old woman. So unlike what we might think is the stereotype of a gamer which is a 22-year-old in a basement playing Call of Duty for seven hours - it's someone playing Candy Crush on the Metro. Video games are a universal language and even those games are iterated to keep continue to build on. When you're having fun, you're able to engage with content more and that's what makes it interactive.

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