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ML 016: Python as a Basis for Machine Learning with Ken Youens-Clark

Adventures in Machine Learning

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How to Write a Programmable Programming Program

Nino is a series of games designed to test students' knowledge of computer science. In each game, the student tries to solve a problem using different methods. Nino's last two chapters are all terminal base games that can be played in any way. The book ends with an interactive game called 'Tik Tak To'

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