
28: Surviving Overland with Adam Saltsman
Eggplant: The Secret Lives of Games
00:00
How to Make Tharsis More Interesting
The game has a very particular and frustratingly difficult as a designer component which is that the player has a extremely variable amount of agency. To design for something like that to make it interesting and have the player feel like they're capable or give them solutions to a puzzle when they have so much different agency is really hard. That is a very good question. I was going to ask very specifically about that actually because this is a problem we ran into with Tharsis. So I was wondering what you did to approach that and make it Google.
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