Mattie wanted more concrete data on whether other young gamers felt the way she did, that they wanted to play as their own genger. Mattie and amanda jennings put together a study looking at how kids choose characters. They found that when switching characters was free, around three quarters of boys and girls switched to their own gender the first chance they got. When they had to pay to switch, they almost never did.
When Maddie Messer was 12 years old, she noticed an unfair dynamic in the video games she loved: playing as a man was often free, but she had to pay to play as a woman. So ... she decided to take on the video game industry. | Subscribe to our weekly newsletter
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