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The History of Dwarf Fortress with Zach and Tarn Adams - Part 1

The AIAS Game Maker's Notebook

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The History of Bay 12 Games

We were like three D graphics, wave of the future, but this was 2000. So we're already way behind. We had very bad design philosophy back then where we knew that our drag slay game, the C one was very complicated. It was actually really fun game. But it collapsed under its own weight because I was still learning how to structure things and make them future proof. If you leave it the same for long enough, basically the aesthetic style will just come around in a loop and at some point, you'll be on trending. "I think which will probably be soon, to be honest"

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