8min chapter

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PlayStation 2 Emulation with TellowKrinkle

Software Engineering Daily

CHAPTER

Floating-Point Follies: PS2 vs. IEEE Standards

This chapter explores the unique floating-point mathematics used by the PlayStation 2, contrasting it with the IEEE standard and detailing how its simpler methods can lead to unexpected results. It further discusses the implications of these mathematical choices for game behavior and emulation challenges on PC systems.

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