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Sonic Realities: Crafting Hellblade's Soundscapes
This chapter explores the meticulous audio design for the video game character Senua, highlighting the innovative use of binaural sound to convey her experiences with psychosis. The conversation covers the balance between artistic vision and the ethical responsibility to represent mental health sensitively, emphasizing the importance of feedback from individuals with similar experiences. Additionally, it reflects on the creative courage required in game development, especially under tight deadlines, and the bold artistic choices that shaped the audio landscape of Hellblade.