
26: The Nick and Andy Show
Eggplant: The Secret Lives of Games
00:00
The Legacy of Flow
Rogue was always designed from the start as a game that may appeal to people who do not identify as gamers. The ambient elements of it that were supposed to be like beautiful and ambient and something that you just relax was just like Eddie just saying, look, this needs to be a super chill out game. There's a bunch of like, actually funnier anecdotes where he was like, I don't want to have to pause the game when I get a drink or go or step out. As a creator, I'm really interested in getting more people involved with Rogue because there's so much to offer.
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