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Justin Waldron: The Past, Present, and Future of Game Companies - [Web3 Breakdowns, EP. 18]

Making Markets

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The Business Model of Addicting Games

The first version of the iphone didn't have an ap platforn on it. The thing that stuck was the business model. By allowing people to monotize by buying things in the game, we could make enough revenue to build bigger teams. These games were games that you could play for years, literally. And now that business model has become the main business model. We moved from this idea of games being distributed from social networks and more focused on the ap stores and performance marketing. Your friends probably aren't there because your interesting way for acquiring customers is changing. It's also changed the people who played these games. If they're not playing with your friends, you're not

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