
325 -- Becoming a Content Creator -- Sam Wickert
The Allan McKay Podcast
00:00
Using a Photo Scanning Environment
"It was a great process. You have to go through and find some, really, there's a lot of manual," he says. "We're talking months in between when the textures were taken and when the were taken." The hard thing is working to get it exported with a low enough triangle count, or a lowenough triangle count to be able to display it in something like unreal engine".
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