
#952: Lessons Learned – Zendikar Rising
Magic: The Gathering Drive to Work Podcast
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How to Make a Mechanic That Is Better Than It Looks
In general, one of the tigs we've learned is players do not give enough credence to how powerful choice is. In particular, giving you a land that you know, e, i mean, it's very, very nice because allows you to sort of play things in your dack that are lands when you need them, but not lands when you don't. So it's a mechanic that sort of does man a fixing in a very good way. It's wone of the reason they were really popular is it lets you sort of sneak in more spells. The priority of having better game play supersedes having the absolute positive, best first impressions ever.
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