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131. Physics in Zelda and E3 got Cancelled

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The Evolution of Physics in Video Games

Math seems like a constant that never changes but I know that's not the case in video games. The maths hasn't really changed it's just how much maths you can do. Force and collision and both those things are very very hard to do. Also faking it as well because it's video games so a lot of really complex physics. So if you're in a game and you see like a massive complex structure collapse often that'll be like pre-baked. That would have been a complex physics simulation that was done offline rendered and saved, which is then basically being played back to you.

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