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The Deck Building Game
There's so much design in this game thatik, i almost don't even know where to start when i'm playing. I want you to lose games around the time that you hit puberty and things are all up in the air. Every battle is based on some skill. So it's just a coin flip at that point. A, there is a whole plot line based around losing. If you lose anoth times, an interesting thing will appscourseaasoms, the whole thing ide what? Is this a lesson? And we were talking last week about dialing it up over the heart mode, which i think jack andy at least have at one point or another got into