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#260 Diving into LCGs with Andrew Navaro

The Game Design Round Table

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How Much Time Do You Have to Budget for That?

A, it's kind of a grueling, never ending process that we're just going continually from one project to the next with very little rest. For the games that i worked on that were more collectable, a like key forge and a and starwort's destiny, those were bigger games. What we were trying to do ike the years near the end of my tenure was try to break those up into separate teams. A lot of what we did to help mitigate that was just having like continual weekly meetings where it was kind of like this rolling approvals to keep everything on track.

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