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ZBrush with Glen Southern (iPad Pros - 0209

iPad Pros

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Mastering ZBrush for Game Assets

This chapter explores the nuances of using ZBrush for creating video game assets, focusing on the critical aspects of low polygon modeling and UV mapping for Unreal Engine integration. It contrasts ZBrush's capabilities with other applications like Nomad Sculpt and discusses various techniques for rendering complex elements like hair and cloth in 3D. The importance of foundational skills in anatomy and topology is emphasized, illustrating how these contribute to developing realistic character models.

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