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The Trade-Off Between Message Redundancy and Bandwidth Consumption
The trade-off you're making here is bandwidth consumption of redundancy and computation Like how much work it takes to propagate a message and how fast that message gets propagated. So there's a trade-off somewhere in the middle of like How many how do we maintain the minimum amount of connections and message redundancy? While maximized while minimizing the latency, right? And so based on those simulations that protocol labs have done Six was a good way it was a good number it was the best number they found Four gossip sub and that's what walkers built on It's the magic number then Okay, I've got your attention now.