Tetragrammaton with Rick Rubin cover image

Chris Dixon

Tetragrammaton with Rick Rubin

CHAPTER

Transformative Revenue Models in Gaming

This chapter examines how the video game industry has adapted its business strategies in the digital age, particularly through the lens of in-game economies and attention monetization. It contrasts these developments with the music industry and explores the implications of blockchain technology in creating virtual economies. The discussion highlights the importance of community engagement, governance, and the potential of decentralized systems in shaping the future of digital interactions.

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