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Eric Koziel: Gaming and Web3 - [Web3 Breakdowns, EP.69]

Making Markets

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How to Secure Your Game

Some developers might come to the conclusion that this is my curated gameplay experience. In my personal opinion, I don't think that's a valuable pursuit. Let's just treat games as an art form. We have to think about our customers not only as the players, but these are customers with assets that need to be protected. And so if people are having wonderful fun with your game, using things that you didn't intend to allow that,. where it starts to become trickier are things where it ruins the experience.

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