
Episode 163: Interview with Tanya X Short
Roguelike Radio
00:00
Choosing 3D versus abstraction
Tanya questions whether Streets of Fortuna should be 3D, weighing fidelity gains against lost imaginative space.
Play episode from 39:07
Transcript

Tanya questions whether Streets of Fortuna should be 3D, weighing fidelity gains against lost imaginative space.