
51: Good Sudoku with Zach Gage
Eggplant: The Secret Lives of Games
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How to Be a Confident Game Designer
Brent: Are you personally as confident as your game design feels in other words all your games feel very deliberate like this is what you were making the whole time whereas a lot of designers sort of stumble into the final product with testing and feedback. Zac: I would never almost never under any circumstance work on something that i didn't think was going to be really good um so it makes it really easy to be confident with the the game design. Brent: Is there ever a point in good Sudoku where you had had that or was it just like the gift the cave on kept on giving during the course of development? Zac: There's not one but two questions about auto noting which we can
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