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#14 – Matthew Weidner: Architectures for Central Server Collaboration

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Navigating Client-Server Dynamics in Multiplayer Games

This chapter explores the critical difference between client-side and server-side operations in multiplayer gaming, focusing on preventing cheating and maintaining game integrity. It emphasizes server authority in validating player actions, offering insights into handling stale updates and the implications of different state management philosophies. The discussion also includes practical examples of technologies like CRDTs, Firebase, and user interface approaches that enhance responsiveness and synchronization in collaborative environments.

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