The AIAS Game Maker's Notebook cover image

Double Fine Art Director, Lisette Titre-Montgomery

The AIAS Game Maker's Notebook

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Game Review - What's Your Vision for the Game?

It was really fortunate that i inherit this great visiale legacy from scott campbell and peter chan. So the first game had a very strong language. It was very burtonesque and inspired by that sort of style german expressionism. We kind of really looked at, like, what's really working here? And listenotmess with that h but let's also see, like, you know, this game was made in two thousand and five, and the technology has leaps and bounded forward. What can we do with that, look with technology and tell this amazing story that tim has written? For me, the goal is pushing it to the future too now, so

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