
Episode 58: Deutsch's "Creative Blocks": A Decade Later
The Theory of Anything
00:00
How Machine Learning Made Chess More Computable
The vast majority of problems that we're interested in are intractable for a computer. AI then becomes the study of, you know, how do I do that? So let's say I don't care about finding exactly the shortest path for the traveling salesman problem. I just want something close to the shortest path. Okay. Well, it is a solvable problem. It's computable. And with a good enough program, you can beat any human master. Yeah. The chess masters can't compete anymore and the computer can win. That only happened within our lifetime, right? Yes. We figured out how to beat go masters go was even harder because there's no good way to
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