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How to Generate a Real Time Audio Model
The models that i'm typically working with are outputting sample by sample. So we're taking about quite a lot of data for things that are gene ing in the raw audio demin thic makes a kind of a challenge, you know, especially a challenge to do it quickly. We actually made like a little web side where we show off two of these models called gandot style. You drop in a yu two blink, and then it replaces the audio of that u two blank with the audio generated from one of these models. I think if you wilk at the paper out of magenta called d d s p, you'll see a really successful version of this, sort