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All in Hole: A Stolen Voodoo's lunch. A new (hybrid) casual game on the horizon

two & a half gamers

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Analyzing Ad Integration and User Acquisition Strategies in Game Development

This chapter delves into the complexities of ad integration within a Unity-developed game, highlighting potential confusion between rewarded and interstitial ads. The discussion includes user engagement metrics and critiques of the game's overall production quality based on its promotional materials.

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