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Age of Innovation and Discussion on Sequels, Expansions, and Reimplementations

Decision Space

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Sequels and Expansions in Board Games

This chapter examines the perceptions and controversies surrounding sequels and expansions in the board game industry, particularly the frequent use of the term 'cash grab.' It explores the implications of sequels on the market, contrasting consumer expectations in board games with those in video games, while discussing publisher strategies for reaching different audiences. Personal reflections on specific games provide insight into the impact of expansions and reimaginings on player sentiment and the overall gaming experience.

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