
94: Learning to Unclench with Ben Esposito (Neon White)
Eggplant: The Secret Lives of Games
How Did You Know That the Level Layout Would Work?
It's so interesting to see a game that is so fundamentally working based on the level layouts. How did you know that it was going to work? Where did the confidence for that come from? I can't say that there was anything other than blind confidence in it. Like we have a sandbox and it's not even that robust.
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