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CICERO: An AI agent that negotiates, persuades, and cooperates with people

Yannic Kilcher Videos (Audio Only)

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The Challenges of Human AI Cooperation and Diplomacy

Cicero relies on this thing here very heavily on this strategic reasoning engine. It plans its moves ahead, which is kind of sort of controlled by the dialogue it gets. And then it just communicates what it wants to do to the other players using this right here. In games involving cooperation, self play without human data is no longer guaranteed to find a policy that performs well with humans.

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