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Legendary Software Rendering Era | Sean Barrett

Wookash Podcast

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Innovations in Game Engine Development

This chapter explores the intricate design and development processes behind a squad combat video game, focusing on the integration of advanced technologies like battle armor and AI-driven stealth elements. The speaker reflects on their programming strengths and the challenges faced in creating an indoor-outdoor game engine, highlighting innovative solutions for rendering complex 3D environments. Additionally, the chapter discusses evolving game design principles, team dynamics, and the balance between traditional RPG elements and innovative gameplay experiences.

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