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Playing Fast and Loose With Time Lines
We want new heroes to still be relevant. We settled on the sort of mythos or, like, legendary character kind of approach as a good middle ground. Ye ardand ye definitely play fast and loose with time lines. For we settled on it, let thin go. Seemd kind of like been kicking around the m pc idea fora but then, yes, we've non playable ones right now,. An wed hort of tis weird thing. If you encounter somebody, but you were planning on recruiting them at the next town, like, oh, what is that to you? All of a sudden you've got a weird inconsistency there.