4min chapter

The Gradient: Perspectives on AI cover image

Marc Bellemare: Distributional Reinforcement Learning

The Gradient: Perspectives on AI

CHAPTER

The Avalon Benchmark

I love the idea of creating these open-ended procedural worlds that we can launch our agents and see how they do. I think one challenge when you design a video game coming back to DLE is how do you avoid picking the researcher bias? How do we make sure it's already computationally expensive to run something like a Atari game? For example, is perception an important part to the question? And I don't have an answer for this, right? Look, do we need to build learning agents or always from now on, since 2013, we need to involve perception in what we do?

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