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Live Ops - What Are You Doing?
At the beginning of moon frog, quick winds was really our strategy. We just did what we thought was best and ended up spending a whole lot of time on features that went nowhere. These days you have more mature teams who ware dedicating the time and the patience required to build a good, quality product. But still way behind, i think, where we need to be a but thankfully, we have people like maybe you and your team and bombay play,. trying to spear ead the effort of those with the time, money and patience to develop games from india.