14min chapter

Hey, Good Game cover image

Building Word Games Without Frameworks With Cassidy Williams

Hey, Good Game

CHAPTER

From Rights Challenges to Game Development

This chapter explores the struggles of music rights management and its impact on creative productions, particularly focusing on the story of Rodgers and Hammerstein's Cinderella. It delves into the evolution of a startup transitioning to open source amidst economic challenges, and highlights the creation of games like 'Jumbly,' shaped by personal experiences and the innovative use of AI in game development. The conversation combines nostalgia with insights into the tech industry's entrepreneurial spirit and the ongoing journey of adapting to economic shifts.

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