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Critical Lit: Tomb of Horrors

Critical Lit

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Dungeon Design Dilemmas

This chapter explores the comedic and absurd elements of dungeon design, focusing on impractical features such as Mithril valves that release blood. The speakers discuss player interactions and the unpredictable outcomes of gameplay, particularly within the 'Tomb of Horrors' adventure. Additionally, they delve into spell mechanics and the historical context of traps, linking humorous observations about dungeon construction to popular culture references.

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