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Artist Niklas Åkerblad talks Ultros, Hotline Miami

The AIAS Game Maker's Notebook

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Evolution of Artistic Process in Game Development

The chapter explores the artist's journey from procedural evidence to creating directed experiences, culminating in the development of an open-world 2D game. It delves into the inspiration drawn from games like Prince of Persia, Flashback, and 'Cantos Hyperion', emphasizing world-building and sci-fi elements. The discussion covers the challenges of balancing gameplay needs with artistic goals, managing emotional tolls, and reflecting on personal growth in the six-year development process.

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