25min chapter

The AIAS Game Maker's Notebook cover image

Artist Niklas Åkerblad talks Ultros, Hotline Miami

The AIAS Game Maker's Notebook

CHAPTER

Evolution of Artistic Process in Game Development

The chapter explores the artist's journey from procedural evidence to creating directed experiences, culminating in the development of an open-world 2D game. It delves into the inspiration drawn from games like Prince of Persia, Flashback, and 'Cantos Hyperion', emphasizing world-building and sci-fi elements. The discussion covers the challenges of balancing gameplay needs with artistic goals, managing emotional tolls, and reflecting on personal growth in the six-year development process.

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